Website powered by
Procedural Rocks in Houdini
Screenshot in Unreal Engine (1)

Screenshot in Unreal Engine (1)

Screenshot in Unreal Engine (2)

Screenshot in Unreal Engine (2)

Generation of a highpoly mesh from its base blockout

Screenshot in Unreal Engine (3)

Screenshot in Unreal Engine (3)

Screenshot in Unreal Engine (4)

Screenshot in Unreal Engine (4)

Blockout to final asset

Blockout to final asset

Baked textures

Baked textures

UV map

UV map

Lowpoly geometry

Lowpoly geometry

Procedural Rocks in Houdini

I was tasked to develop a rock pipeline for the Entropia Universe Unreal project. We wanted a process that would deliver assets with a consistent level of detail and reduce the amount of time developers would spend creating assets.

I have posted a blog post with a detailed breakdown: https://setterberg_p.artstation.com/blog